This set is used against mobs you specifically know will use fire spells/abilities, with this set and some buffs like Barfire/Fire Carol you can reduce the incoming damage to nearly 0. This section will lay out specific best-in-slot gear configurations for Dark The biggest reason for this is the ability Hasso, which is a 100% uptime +10% Haste, +10 Accuracy, and +5 Strength. Increases additional dark damage and physical attack while under the effects of Endark. Notable Weaponskills: Vorpal Blade. So the chances of your eight punches ALL landing on a mob is rare. Enjoy! The Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. For a better experience, please enable JavaScript in your browser before proceeding. That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. Cookie Notice The 2.40 prog set doesn't lose as much compared to the slower sets as the Once youve defeated it, touch the??? I have been doing RoE stuff and I'm following a guide to get 119 gear. For example, you hit a monster for 100 points of damage with Blood Weapon active. Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). 2.45 should feel more familiar to those experienced with Dark The later has the are more powerful and has the highest delay in all weapons at around 528. The only true downside to a Galka Dark Knight is its MP. are subject to change as more options are explored and more gear becomes This post introduced me to your YouTube channel! Back Piece. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. Check the later pages for the guides in the ffxiah forums. Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. Trade the cherry to the??? Times that by 8. Dark Knight has a very low Marksmanship skill (E), but honestly skill levels don't matter too much until the 50s or 60s. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. Great Sword becomes a very appealing choice at lv66 for a Drk due to. Gear-wise you will use a combination of gear already shown in this guide, as well as new sets for enmity generation and defense. A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. Server: Cerberus. with CRIT+DET on it. Dark Knight, like Warrior is able to use many different kinds of weapons. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. There's a lot of accuracy gear to play with in this set. Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? Believe it or not, this sub actually starts to work around Lv.30. Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. and head. E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik Shout group ambuscade/dyna/whatever since sakpatas came out. Available after completing the Blade of Darkness. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. This set has 407 accuracy with Hasso and Hume DEX. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. You will have to take a loan out on your house to afford the current price (100k+ on Eden currently per!) A single piece of gear can often make up for a race's negligible lack in a stat. concerned about absolutely maximizing their damage. Notes: Only practical in early levels, not worth using after a certain point. This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is And how well exactly does afterglow calad hold up? I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. and our Ambu/Escha/+2 AF is the general area of gear I'm working with atm. While it should still perform within a couple Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. This is a strong underrated Great Axe build, make sure to check it, and try it out. Current gear: ItemSet 379659 Cerberus.Castien. This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. I dont play enough to have a linkshell right now. Arcane Circle Recast/Weapon Bash Recast - Worthless. but if you really want to just flex this is the go to. Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. Then, you restore that 100 HP and also deal all that extra damage. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. mainly for those already accustomed to playing at faster speeds and who are less In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. un-augmented version with one Critical Hit and one Skill Speed meld. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. But it's easy to find out what people think about it .. it's a glorified skillchain machine. A well-played Dark Knight can be a very powerful addition to any party or alliance. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. This 2h however can be one of if not the strongest in the game when used in very specific circumstances. It's hard to overstate just how important this merit is, and it should always be your first capped job merit. Thank you Kylos :) ya I have an afterglowd ragnarok and a 119 apoc already. Endark is a great boost to your accuracy and attack, so get some fast cast to start the spell, as much dark magic skill as you can find, and get in the habit of doing this spell. Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. Now, since Dark Knight is about as frail as a Black Mage but with metal armor, I dont suggest you use this after about Lv.15 unless its really necessary. Its a cool combo. Increases effect duration by 1 second. This is also true of multihit weaponskills, but far less likely. It lasts five minutes and can be recast every minute. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. I super appreciate it! I don't even get it sometimes. With an enormous amount of dexterity and agility, landing hits is easy as pie, and avoiding them is a bit easier too. An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. It provides increased acc as a job ability along with a evasion bonus. This page and some of the guides contained are a work in progress. Since you have high strength too, that just makes it insane. Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. but can be done on any other slots that won't overcap on the chosen substat as a Happy to elaborate, i just need time to type it up. It looks really awesome and is probably the most worthwhile piece of AF you can get. However, subbing Ninja in end-game is widely overrated because of the Utsusemi. Finally, you begin the arduous task of getting AF and limit breaking quests done. Dark Knight excels in two types of weapons: Great Swords and Scythes. Please note: This is only a guide. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. I mean, a Dark Knight using a puny little club. syncing down, these sets are currently unmodified patch 6.1 savage sets; they It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. NEVER go absolutely nuts in a party. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. You must log in or register to reply here. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. Thanks. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. This set follows the general stat priority except for one Direct Hit X and